PlayStation 2
Posted: 2025-06-10

I really enjoyed this game!
The Atelier Iris trilogy are the first atelier games introduced to the west. I didn’t know this until MONTHS after i finished this game and 2 other atelier titles. I’d be interested to at least try the other titles (if there are any translated ROMs – I’d have to find that out). Anyways, the atelier series is knows for including crafting as a core mechanic alongside the more typical turn-based combat.
The story follows the protagonist – Klein – a newly minted alchemist, on his journey to learn more alchemy, which seems to be a rare or mostly forgotten occupation. You meet Lita, who seems to deep roots connected to ancient alchemy... I forget the rest of the plot. I beat the game months ago. You collect party members and travel through the fictional world until you eventually save the girl and punch a demi-god. ¯\_(σ ‸ σ)_/¯
I do remember that Lita had an interesting berserker mechanic. Her hp cap would be reduced over time, and when it gets low enough, she gets a blanket stat buff to everything. The player has to use magic to replenish her energy. I didn’t really utilize it (im pretty risk averse in my play styles) but i imagine there can be some fun combat mechanics using Lita.
Visually, the game has great spritework. The colours are beautiful and the style has a cute, cartoony aesthetic. The talk sprites are stylistically all over the place. You can easily pick out what artist had which characters assigned to them. It’s not a big deal, it’s more of a fascinating artifact.
The game has picked an isometric view for the maps. Most of the time, this isnt an issue, but occasionally the lack of field of depth makes navigation difficult.
The music is fantastic. Like holy hell here are a lot of bangers throughout the whole game. I’ve included a few of my favourites, but for real the whole OST is solid.
The atmosphere of the game is pretty cozy. There’s a lot of focus on party and npc interaction. Some side plots progress as you revisit areas and shops in the main town. My favourite npc runs a supply shop that has a character arc to rival party characters lmao she starts off cold and distant and eventually you learn that she only runs a shop to survive and kinda hates customer service (spiritually, she is all of us) only to warm up to us when we chase off her landlord (or loan shark or whatever) anyways, she keeps flirting with the protag with the sole purpose of pissing off the female lead. Shes not even interested, she just does that to stir shit AAHAHAHA queen shit right there
Speaking of party, its funny that its easy to tell who is going to become a main party character because they’re the only characters that “breath.” These characters are the only ones that have a breathing idle animation, no other character – no matter how important – can “breath.”
This game has kelpto tendencies TO THE MAX. You cant craft without materials, so the game is covered with stuff to pick up and harvest in every map. It sort of becomes a habit to mash the harvest button all over the place.
Crafting is alright. What crafting mostly means is that the player basically has free potions and heals no matter what. And, since crafting remains pretty useful in combat, its generally a good idea to keep Klein in the main party comp for the whole game. Some crafting only happens in shops, which is a little bit of a pain in the ass to constantly revisit shops to check for crafting.
Something kept happening that confused me when i crafted items for shops. Customers will say they’re enthusiastic about an item with “Deadly Odor” as a trait. it turns out the item is supposed to smell good, but a glitch in the game makes the descriptors wrap around to the worst possible description for smell lmao its funny to imagine swaths of npcs clamouring to eat at a restaurant and be like “wow, this food smells like dog shit! Five stars (ෆ˙ᵕ˙ෆ)”
the combat is pretty basic. I found my favourite party members, figured out what moves i liked, and just stuck with that. Most important fights were alright, but the final boss had an absurd amount of hp (31k????). it was an absolute slog fest, and a good chunk of the moveset was barely survivable. I think it took me 2 tries and consulting a guide to beat. (i had a notepad tracking the final boss’ hp bc genuinely the fight took too long (ノಠ益ಠ)ノ彡┻━┻) but frankly, the final boss was the only part of the game that kinda sucked in an otherwise fine game.
I struggle to summarize Iris 1. Its a good game, but it’s not a groundbreaking or stand out game. The crafting is novel, but its combining materials in a list menu. There isn’t anything engaging about it other than just a series of self-imposed fetch quests. The consensus is that the crafting is more impressive in later games, and frankly, I agree. I sort of liked this game for being an inoffensive JRPG and having pretty spritework.