PlayStation 2
Posted: 2025-07-29

i had some technical difficulties (read - user error) with the retroTINK trying to get the game look right on my TV. turns out there are 6 filters and not 3. for some reason some of the filters look extremely scuffed lmao
uh, as an aside, if you want to play old consoles on modern TVs, retroTINK has good converters. you dont need the fancy one, i use the 2X-Pro and its perfect for what i want out of it. i've been using it for years for n64, ps1, and ps2 games
starting up the game, i already have a much better impression of ffx-2 than i have of ff10. the ATB my beloved makes a return here. the game is much goofier, lighter tone from the jump. the game stars 3 girls you play dressup with (ෆ˙ᵕ˙ෆ) and honestly the biggest factor that won me over is that the player gets thrown into gameplay and combat much much MUCH faster than its predecessor. as in, it takes this game minutes to involve the player, whereas ffx took HOURS (ノಠ益ಠ)ノ彡┻━┻
i'm... thinking of dropping this one too. the further i got into the game, the more i was reminded of all the factors that made me dislike ff10. nah dude, i ended up dropping this one too... as great of a first impression this game gave me, it wasn't enough for me to want to finish this one.
that being said, this game changed a lot of things i did not like about ff10. I already mentioned, the return of the ATB, and the vastly shortened time to jump into gameplay. ffx-2 uses the jobs system from previous ff titles. this adds a significant degree of flexibility in combat, and relieves the player of having to deal with that stupid sphere grid skill tree system. its also possible to change jobs mid-combat AND you get a cute magical girl transformation every time you do this (its possible to toggle the animation off which is a nice QoL feature)
i liked the main party. i never really had a problem with yuna (if anything, i always had a problem with tidus) so playing as yuna instead of tidus was a plus. the pivot from ritual human sacrifice to pop star is craaazyy and then they had the audacity to give this bitch a gun and honestly she deserves it i'm happy for her (ノ◕ヮ◕)ノ*:・゚✧
i think in a previous life, i would have disliked rikku. now, Rikku is easily my favourite of the 3. she's just pinkie pie. how could i hate on pinkie pie?
paine is a silver-haired, red-eyed, ff character. she's pretty much exactly what you'd expect from that descriptor. i don't know what her deal is. I just got one line from her that implied she is or was working for the early game villainess, leblanc. thats all i'll ever learn about her from the game.
the game starts very fast by introducing us to Leblanc and her two main minions. i fuckin love these guys. they're goofy. the VA work for Leblanc is masterful. anytime leblanc is on screen you know you're going to have a goofy good time. my roommate described them as team rocket and you know what? he's so right for that ( ̄◇ ̄) about halfway through the game, the actual plot starts really kicking in, and the leblanc team start taking a backseat. eff the main plot! i wanted more of those guys!
eventually, i started hitting a wall with the difficulty of the game. i was starting to run into a lot of the same design choices that i really disliked in ffx. i mean, i'm sure i'd have an easier time if i explored more of the game world - spira - and collecting more key items from quests and whatnot. the design of this game seems to expect the player to be driven by their nostalgic love of the previous game. i dont really care enough about spira to have much fun re-exploring the map. unfourtunately, the game isn't balanced for a player who is only really interested in combat and the main plot.
the deciding factor that drove my decision to drop this game is how the game approaches status effects. its the same design elements that plague pretty much the entire ff series, and the way it is implemented in both ffx and ffx-2 are some of the most egregious imo. status effects are extremely lopsided in favour of enemies and especially bosses, making them unfair and unfun (ノಠ益ಠ)ノ彡┻━┻ a lot of fights boil down to "dont die to this horribly specific cheesy tactic" and "all of your interesting skills are useless here."
its not really engaging to fight a boss who has a unique skill that buffs all stats, has a guaranteed status effect hit, and is immune to every status effect the player would reasonably have access to at that point. like, why design a boss fight like that? the player can only buff one stat at a time, and is vulnerable to almost every status effect. this sort of lopsided design philosophy just feels cheap. it's not a puzzle boss, it's just frustrating and tedious. it's like the game is making up for the lack of depth in the combat system.
i really had hope for this game, but as pretty and goofy as it is, it still carries a lot of the same problems i have with ffx.