Switch (2020)
Posted: 2024-04-28
Playing xenoblade has been an experience that shows being in the right mindset is important to enjoying a game. More on that later.
Xenoblade is right up my alley. It has a lot of what i like in an RPG. Good cast, a decent combat system, an earnest plot and some pretty good music to top it all off.
The voice acting is fantastic. i dunno what it is, but I seem to prefer American accents lately. I think they sound more like home and i like that. As much as I appreciated the voice acting in this game, I’m sooo happy there’s an option to disable voice chatter during the gameplay. "hup" "hup" "alioop"
My biggest draw to the game is the aesthetic. A co-worker has described the look of the game as “looks like battlefield in smash bros” and he’s not too far off. The game aesthetic is not shy about using deeply saturated colours for their environments. The grass is cartoonishly green but it works. For one, it makes the game easier to see, as the original release for the 3DS has small screens. It’s also an artistic choice as the game takes place in a lot of grand, high fantasy environments. The large sweeping landscapes in xenoblade are worth stopping and enjoying the scenery every now and then. The day/night cycle introduces alternate pallets with a lot of bioluminescent assets for many of the outdoor areas at night. In short, the game is gorgeous.
The aesthetic and cinematography was designed for the 3DS and its readily apparent on a television. Characters are proportioned with big heads, hands, and weapons. Cutscenes tend to have really tight closeups. It does look a lot better in handheld mode, but man is it goofy seeing Shulk’s face take up 2/3 of the screen on the TV.
The characters themselves tend to wear over-designed, goofy anime armour. This isnt a dig, I think its funny as hell
The combat has an auto-battle element, but this mostly takes a backseat to the real time combat the player engages with. Each character has up to 9 abilities they can use, and each one is on its own cooldown timer. By the time the midgame is in full swing, there aren’t a lot of moments when the player will be idly waiting for actions.
For whatever reason, i had some trouble getting a handle on the combat. I think a combination of the visually noisy particle effects and jumping into a 3D game after a long time made for a disorienting introduction. Combat is otherwise pretty trivial. There is the occasional plot moment where combat becomes nigh unbeatable until the player follows specific instructions. As long as you read and be patient these sections pass by with little trouble.
Once thing i did not like about the difficulty scaling is that there seems to be a level gap between a dungeon and the resident boss. This usually forced me to leave and go off questing to gain exp. I didn’t like that the game was scaled in a way that made side quests almost mandatory in this way. Side quests, imo, should always be opt-in. Eventually, I needed to be choosy with which quests i complete bc early game quests were not worth the time/effort by that point. Xenoblade had hundreds of quests overall, and dosens of quests on the list at any given point and it was a headache having to comb through them to figure out what ones will actually benefit me. (ᗒᗣᗕ)՞
I dont like Bionicles
Have you ever had a type of media ruined for you because you associate it with someone unpleasant? (I promise I’m going somewhere with this.) For me, this is bionicle. An ex roommate was so unpleasant and utterly obsessed with bionicles and lego. Ultimately my problem with her is that she was a true NEET. She never spoke to anyone socially aside from me, and then made me out to be the bad guy when i tried to teach her basic skills like respect my goddamn boundaries and maybe fucking shower more than once a week. she would also take advantage of my kindness and underpay her share of rent, cry crocodile tears anytime i criticized her lack of financial knowledge, and then spend literally thousands of dollars a yr on legos. Make it make sense (ノಠ益ಠ)ノ彡┻━┻ Needless to say, I don’t have an amazing impression of bionicles now.
The reason this is important is that xenoblade takes place on a giant, continent sized dormant organism standing in the middle of a vast, endless ocean called Bionis. There’s a parallel in bionicle lore, which also takes place on a continent sized dead bionicle. So, as cool as the idea is for a fantasy setting, it was hard to appreciate when all it would do is remind me of some of the most unpleasant living conditions I’ve ever had to endure in my adult life. That experience ended less than 6 months as of the time of this writing, so i really had to work hard to get past all that and be able to think of the Bionis as a genuinely cool setting.
It eventually became a lot easier to admire the expansive maps and beautiful atmosphere of the game. The problem with these grand settings is that. You have to walk across them. (@A@) Sprawling fields and massive caverns are nice and all until you have to trek the entire distance on foot. This is usually tempered by exploration bonuses and fast travel but those are few and far between. Revisiting areas to grind out a quest item or find a specific npc requires dedicating a lot of time to traversal.
Most monsters are aggro’d by either seeing or hearing you. That doesn’t stop them from being stupid as hell lmaoooo Their vision cones and hearing radiuses are tiny and laughably easy to dodge in most cases. Even the huge fuck off monsters are functionally blind. Although it is pretty funy to watch the huge ones amble by at a majestically slow pace and then turn on a dime. So there is a small risk when walking behind the big ones that they whip around unexpectedly and spot you.
The characters are pretty great
I liked most of the main cast. I must me mellowing out because a lot of these characters are archetypes that i often find annoying. Shulk’s motivating drive is revenge, but he’s honest about this motive and repeatedly demonstrates an ability to set this aside for more urgent and noble causes.
Reyn is a perfect himbo.
Riki sucks. Full stop. I have a suspicion he’s more tolerable in the original japanese and whatever localization efforts were in play turned Riki from what was probably a perfectly fine character to an irritating tag-along. I ended up benching him and then finally decided i may as well try him out deeeeep into the lategame. Turns out he’s great! Riki is a fun character to have in the party for gameplay, but remains an annoying extra anytime the plot kicks in. ¯\_(σ n σ)_/¯
I love melia! Shes the best! Top tier mage! I don’t know why i imprinted on her like a goddamn baby duck but i did and shes my favourite character. Genuinely, i struggled to keep playing when she was temporarily removed from the party. This was one of the factors that turned me off from playing xenoblade for a good two months. (This was also around the time is was stuck in the MapleLegends hole.) You don’t fully get her back until you’ve played through a long side plot with plenty of long cutscenes and a couple of small dungeons. Y’know, the normal thing to do when you hit a wall is to go around completing quests until you’re levelled enough to beat the next boss. I didnt have a problem w that up until that point, here i was grinding while desperately thinking how much id rather be playing as my missing mage. (TTATT)
Sharla basically never left my party being the dedicated healer of the game. She really comes in clutch. I’m not entirely sure how the logic of the AI works in this game, i think they’re under the same restrictions as the player. If that’s the case, the AI in this game is solid enough for me not to worry too much about healing if Sharla doesn’t manage to get to it in time. I also liked her chemistry with Reyn.
I’m surprised i didn’t like Dunban all that much. He’s a fine character, but I’m mostly ambivelant to a character who was otherwise my type.
ROBOT GIRL FIORA IS BEST GIRL. (ෆ˙ᵕ˙ෆ)
Ludonarrative dissonance strikes again
The UI gave away some of the plot. The plot leads the player to believe the climax of the game will occur at the top of the Bionis. Even when the plot makes out that you’ve met all the party members and in a way, you have it’s obvious the game is going to introduce a new party member late into the game. There’s also a conspicious area left blank on the affinity screen, meaning there is one more town to discover.
At a certain point, all of the Alcamoth quests are marked with a time limit symbol. This means these quests will no longer be completable after reaching a certain point in the plot. It doesn’t take much to connect the dots and realize the city will be destroyed.
Fiora suffers from this same problem. Nevermind all the death flags she carries all over the early plot. She only has maybe a handful of cosmetic outfits compared to Reyn and Shulk’s several dosen.
Other times the game straight up warns you when an area will no longer be accessible nice and all but man is it a bitch to farm for items after losing certain areas, and this is WITH some improved QOL in the definitive edition.
Big preesh that the end boss is a classic god with a fat hubris that gets defeated we the power of friendship :3 The ending had a lot of imagery of space and the solar system, as well as a bit of background on how the world came to be. I’d be interested to see how the sequels would expand on that.
Overall, this was a pretty good game. I didn’t like how padded the game felt with the difficulty jumps, but i came around to that if i was willing to play in handheld while watching/doing something else. Keep in mind it is an 80 hr game. There is an afterstory episode that i played for a few minutes. I might revisit for that bc Mel is in it
May be found at the following website: Artwork and Logo sourced from Creative Uncut, Fair use, Link