PlayStation 2
I did not understand Vincent's appeal before now but holy hell they made him so pretty. The high collar, the infinite belt buckles, the broody attitude, THE CAPE FLOURISH- Vincent is the most character of all time. Hes like a deviantart OC i would have made when i was 13.
Shoehorned into this game is a 3d platforming stealth segment with a cartoon cat. Which is immediately followed up by a scene where a crate full of screaming people is dropped into a vat of sentient goo. amazin
Counteroffensive is the best song its so jazzy 
The lady villain is fuckin great. Shes got a Russian accent for no other reason than "make hot lady even hotter" is my guess.
Also Yuffie is here. :/
That aside, this game sucks. Dont play it.
Okay, I have to come back and talk more about this game. I'm particularly fascinated by the enemy AI. The behaviour of the enemies have little to no sophistication.
“Zach, what the fuck does that mean?”
Listen, Halo: CE had some incredible AI behaviour, and it came out five years prior to Dirge of Cerberus. Enemies in Halo are able to duck and cover, roll, sidestep, taunt players, charge, run away, and a variety of other actions. These also vary between species, and a major component of changing the difficulty level also changes what behaviours the enemies are allowed or not allowed to do. Even their aim and ammunition management changes with difficulty. I think it’s fair to say Halo: CE was ahead of its time.
DoC enemies... are worse than some early 90s shooters.
I’m gonna let you in on a little secret; Most shooters have enemies deliberately miss their first couple shots. This gives players a chance to identify their targets and shoot back before they take damage. In a good game, this behaviour resets if the enemy loses their line of sight on the player or is no longer agro.
All enemies if DoC regardless of class have the exact same behaviour. Enemies will agro, miss their first few shots, then have laser guided aim that does not reset. Most enemy classes will pursue the player until they are back in their line of sight and continue shooting with perfect aim. Enemies on catwalks or towers will be stationary and will alternate between standing and crouching.
THATS IT. Thats ALL their behaviour.
Enemies do not de-agro and return to an idle state, they always know where the player is. I’ve been caught in hate loops because a fukin rocket launcher dude hits me with insane precision and knocks me down from rounding a corner.
I’m not really all that mad because I’m genuinely impressed with this level of incompetency. I had a lot of fun marvelling at how shit of a shooter this is.